CSCI 480/580 Lecture 17 - In-Class Problems
Recall that the cube mesh from A1 is centered at (0,0,0) and has side length 2.
- If the model, camera, and projection matrices are all the identity matrix (i.e., have no effect), come up with a 4x4 viewport transformation that lands the cube in the center of a 400x400 image.
- Assume we're using the viewport matrix from #1. Build a model transformation that centers a 40x40 cube at x=0, y=1, z=-4, rotated 30 degrees around the y axis.