In lecture we saw how to create camera basis vectors u, v, w given an eye position, view direction, and up vector. Repeat this calculation, except instead of a view direction vector you're given a 3D point at that the camera is looking directly towards.
Given a basis u, v, w, and the coordinates of pixel , give the viewing ray for pixel . You can assume has already been calculated in terms of and express your answer in terms of and .
The "view volume" associated with a projection is the volume of 3D space that projects onto the image plane/viewport. Describe (informally) the shape of the view volume for an orthographic camera and a perspective camera.