Thanks to everyone who submitted their results for the showcase! Each project title below links to a webpage with artifact results, in addition to the screenshot and/or video shown on this page. There are some really cool results, so I encourage you to check out each project’s webpage!
by Jonathan McCamey, William Pearson, and Julianne Sem
An interactive tool to visualize barycentric coordinates.
by Robert Leslie and Max Lisaius
Fancy lighting effects, including Screen Space Ambient Occlusion and Volume Rendering. They also implemented a Bounding Volume Hierarchy acceleration structure.
by Jagi Natarajan and Eric Slyman
Hardware-accelerated raytracing, using the Vulkan APIs as well as a raytracing demo implemented in a vertex shader.
by Josh Myers-Dean, Mina Shin, and Ryan Wells
Portals in a raytracer, with animations.
by Ian Fahning, Karl Truong, and Ben Malquist
Raytraced refraction with animation controls.
by Kyle Abrea, Jacob Friesen, and Jay Olson
A 2D version of Rocket League, with one car, a ball, and some physics.
by Alexander Covington, Trevor Donnelly, and Richard Li
Perlin noise terrain generation.
by Richard Olney and Ashima Shrivastava
Refraction, Constructive Solid Geometry, and Environment Mapping