CSCI 480 / 580 Final Project Showcase

Thanks to everyone who submitted their results for the showcase! Each project title below links to a webpage with artifact results, in addition to the screenshot and/or video shown on this page. There are some really cool results, so I encourage you to check out each project’s webpage!

Barycentric Visualizer

by Jonathan McCamey, William Pearson, and Julianne Sem

An interactive tool to visualize barycentric coordinates.


Fancy Lighting

by Robert Leslie and Max Lisaius

Fancy lighting effects, including Screen Space Ambient Occlusion and Volume Rendering. They also implemented a Bounding Volume Hierarchy acceleration structure.


Hardware Raytracing

by Jagi Natarajan and Eric Slyman

Hardware-accelerated raytracing, using the Vulkan APIs as well as a raytracing demo implemented in a vertex shader.


Portal 3

by Josh Myers-Dean, Mina Shin, and Ryan Wells

Portals in a raytracer, with animations.

portals
portals

Animated Refraction

by Ian Fahning, Karl Truong, and Ben Malquist

Raytraced refraction with animation controls.


Rocket League 2D

by Kyle Abrea, Jacob Friesen, and Jay Olson

A 2D version of Rocket League, with one car, a ball, and some physics.


Terrain Generation

by Alexander Covington, Trevor Donnelly, and Richard Li

Perlin noise terrain generation.


TRACE ALL THE RAYS

by Richard Olney and Ashima Shrivastava

Refraction, Constructive Solid Geometry, and Environment Mapping